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Played it for the first time, actually the first solo TTRPG I played: 

Married my childhood sweetheart after she first didn't want to but then fell for me, she unfortunately died when I fought my second dragon. But I then rescued my lover who was married to the prince of Powys from slavery, but she died too. 

Finally I married a centaur princess, was turned into a weasel by a witch (but got better) and actually found the grail. AND was worthy.

My first game made a pretty balanced experience. A few times I was down on one passion or binding, but just the next card brought some more. 

Wonderful, yet simple character led quest game.

 I have a metric I use when playing journaling games, if I struggle to be concise with prompts it is because they help build an evocative story. I knew I’d never manage to stick with a sentance, so limited myself to a paragraph instead.

I am multiple pages deep… in year one.  

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I played the newest, solo-journaling version of the game, and had quite a good time with it. You can read my Chancon de Geste here.

I can't wait to read this!

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This is by far the best tarot based ttrpg I have played ever. Everyone should give it a try.

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I came across this within the Racial Justice bundle and I'm having a blast so far! I notice that you write the number nine as VIX instead of IX. Is this a stylistic choice or a typo?

Are you sure it was in the Ukraine bundle? I have that bundle as well but it does not show a download button above like it does on other included games from that bundle.

Sorry! I had the bundles mixed up. 

Thanks a lot for the clarification, I am rather new to itch and thought I mixed things up. But that gives me a good excuse to buy the next bundle.

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Any chance of a physical copy?

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that's what the bundle sale is funding!

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Wiat, what happened here? Version 3.0 is completely different game by a different (differently named?) author.

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Same author, new name! 3.0 is indeed a completely different game, just as 2.0 was from 1.0. An evolution from a BITD hack to a Trophy hack to what it is now!

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Any chance of making the old versions available for those interested?

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Absolutely! I've put it up as a free "demo" version for those so interested.

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I throughly enjoyed playing your game! I couldn’t get a group together to play the game right now but the setting and tone of the manual excited me so much I couldn’t wait. So, I went ahead and tried doing a solo play of it! It worked surprisingly well and the experience was deeply moving to me  

If your interested, I posted an actual play of my experience playing solo and the heart-wrenching story your game inspired on my blog: http://theadventurersnotebook.com/

Again, excellent work. I’m looking forward to playing it with a full party of knights next time!

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Chalice is a 44 page arthurian rpg run on the Trophy engine. It's GM'd, multiplayer, and no prior knowledge of Trophy is needed to play. You do need a deck of tarot cards, though.

In Chalice, you play as knights questing for the grail. The grail is unattainable, and over time your failures and flaws will add up until you lose sight of it and choose a different path.

The Trophy engine is designed for slow-burn horror, and Chalice leans slightly in that direction---but instead of horror, the threat to the PCs is dishonor and worldliness.

Setting-wise, Chalice leans a fair bit into the arthurian supernatural. You could almost certainly use this game to run Dark Souls, and there's a noticeably grand and tragic air to the snippets of gameplay that the book describes.

The game also comes with a scenario, The Cathedral of Green, which is evocative and solid.

I think my only critique of Chalice is that one of the central conceits, that the knights give in to sin and do not succeed, is going to feel forced if the players play to succeed rather than to destroy their characters. It's really worth getting everyone on the same page before playing that the goal is to lose stylishly, not to win.

Overall, though, I would strongly recommend this to anyone who likes arthurian roleplaying, or who wants to see some more of the versatility of the Trophy engine. It's well-written, atmospheric, and a cool alternative to overt horror.

Just a minor note on the layout: at every chapter the decorative banners flip side. Not a huge deal, but a bit annoying. The banners also stick out a bit too much, maybe make their background grey like the page?

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I love the way all these concepts from Arthuriana are incorporated. Vices, hubris, deals with the Devil.