I didn't know how much I needed a sci-fi OSR game until I began reading this. With fantasy games I'm not usually into OSR because I'm so familiar with the genre that I feel the need for some complexity. But I'm not so confident when it comes to sci-fi. I've read other big-publishers sci-fi games, but this hit me differently! It fits my experience level as a GM; with this I can improvise a setting that feels my own. And the best feature is that I feel confident about bringing it to my players and convincing them to play it. Everything is so clear, the art is so nice, this game screams "play me". Also now I can't stop thinking about this song
Into the Black
A downloadable TTRPG
You don’t ever remember signing a contract, but The Company owns you now, body and soul. You have a debt, and they’re coming to collect. Whatever you were before, this is your purpose now:
Finding a way to keep the creditors at bay.
Finding a way to get back...
INTO THE BLACK
INTO THE BLACK is a sci-fi adventure game using the PINKHACK system. Somewhat of a personal love letter to the Mass Effect franchise, Into the Black is a picaresque adventure game where the players must navigate and explore a strange and wonderous galaxy while deeply indebted to an interstellar corporation. Life among the stars, then, is about treading the razor's edge of struggling for survival and finding joy and love where one can.
This is currently an ASHCAN EDITION. I churned this out over the course of a weekend, tinkering with the PINKHACK system (a blend of Jared Sinclair's The Vanilla Game, Christian Mehrstam's Whitehack, and Chris McDowall's Into the Odd).
Inside this 97-page book you'll find:
- A series of tools for safe play, for Chroniclers and Travelers both
- A lightweight 3-stat, 3-class OSR system requiring only a few d20s and d6s
- A randomized character system that provides compelling starting points for your adventurer
- 50 creatures to encounter on your interstellar journey
- A miscellanea section including ancient data-disks, clothes, drugs, corporations, space pirates, wandering star-nomads, space caravans, a technobabble generator, and strange sci-fi discovered items
- A die-drop-based mapping system that allows for the collaborative creation of interesting adventure sites, settlements, planets, encounters, and cosmic anomalies
- List of desirable goods to barter, buy and sell across the galaxy to pay your debt, as well as complications that might arise on the journey
- Powerful telekinetic abilities and technological wonders
- Rules for starship combat and a selection of vessels to battle, steal, avoid, and strive for
- Art by the fabulous Evlyn Moreau, and Mike Winkelmann (aka Beeple)
"The result is a homespun corner of space full of potential. An emergent story of local warlords or ancient tech can play out, or the group can soak in the emotional melange of finding a series of barren, if beautiful, landscapes while they watch the twin suns dance below several horizons."
-Chase Carter, Dicebreaker
In order to download this TTRPG you must purchase it at or above the minimum price of $10 USD. You will get access to the following files:
Support this TTRPG at or above a special price point to receive something exclusive.
If this game is something you'd like to try but isn't in your budget right now, please grab a community copy, or contact me.
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Thank you so much! I'm glad you've enjoyed it thus far and can't wait to finish the first big update I have in the can 💙
What's the best way to feedback about the game? It's really mind-blowing what's you've created so far. I really like the setting generation tables. I can see those having broad appeal. Thank you so much.
Ooh a quick idea, maybe a Discord channel for your games would be helpful, then we could all figure stuff out together and ask questions etc?
Really enjoying playing with the creation systems at the moment, one question though - for 'orbital subsectors' (p55) should the 3-4 result be moon rather than planet?
Some orbital/darkspace and planetary encounter tables would be cool, though it's easy enough as is to mix up the existing ones to suit!
Definitely enjoying it though, looking forward to seeing it progress through Ashcan!
Thanks! There's a fair chunk of content I'm working on at the moment, including expanded encounter tables! I've been thinking of planets and moons largely interchangeably wrt orbital subsectors but a separate moon generator also sounds like a good idea.
I love the look of this, but as someone new to TTRPG's I'm confused on the lack or turn order etc. I was hoping for some slightly more defined rules? I really want to run my first game with this but I'm just a bit lost at the moment.
Totally understandable! It's definitely a work-in-progress, and as with most of my stuff it sort of assumes a familiarity with ttrpgs that not everyone has. Was there something in particular you were stuck on?
Just curious, is there a character sheet about? Also...cheeky I know but is there any chance you could share an example Galaxy made using the rules? Thank you!
Quick typo i spotted on page 32 "In combat with a group of enemies, roll Morae at the end of each Round in which one of them has died".
Yeah! I've got some additional content in the can, which (hopefully) fixes a pile of the typos and also adds some more things - examples and etc. I'm also looking into working a character sheet in at some point.
Hii, I am definitely going to buy this game but before I do- what's the price threshold for the exclusive content mentioned on the page?
Oh there's no exclusive content or price threshold or anything - those are free copies available to anyone who might not be able to pick this up right now/want to see the game first. It's all the same files!
Claimed a community copy and loved it so much I came back to fully support. With just a few tables and rules, you create such an evocative setting, and I am very excited to bring it to the table!
Very cool! I actually want to run it.
Small typo on the corporations page. "CORPORATIONS Roll d20s to generate predatory and terrifying drugs to be feared throughout the galaxy."
You would need some guidance about how much money you get from trades or loot to be a complete game. Or at least references to other games ;-).
You need some guidance about would cover or tactics help in combat? I would add +1 to +6 for cover and treat it like a hardsuit. (+1 or +2 for common cover, +6 hiding behind a brick wall, provided the attacking weapon has enough power to go through a brick wall).
The vocations could list a little more detail about what skills they provide, but I think it's fine.
It seems like flamethrowers, grenades, and exotic weapons could be added to the weapons list.
Thanks! The vocation/skills are unlikely to be expanded upon - it's a very ruling-heavy system, rather than a hard skill list it's more leaning towards a "how can this vocation apply to this situation" type deal. I'm expanding on trade endeavors and seeds/nudges for existing under space capitalism, so expect a fair-sized content update (plus typo corrections 😂) in the near future.